Saturday, August 16, 2014

Carson Game Review #1



Wicked Rating : 4 /10 stars

Apparently (or perhaps, predictably) taking DNA from Super Hexagon, AAAAAAAA! For the Awesome!, and Canabalt, throwing them into a gene splicer and giving the result an Antichamber paint job wasn’t an entirely awful idea.

I saw this game on Sodapoppin’s livestream, realized it had a free demo, and decided I had to at least give it a swing. Those of you looking for a mechanically sound, if shallow, score hunter will find this game to your liking. The demo (this game is still in alpha) includes leaderboards and a whole slew of levels.

You start on a black and white tube. This tube has 2 or 3 bar combinations and you have to dodge them as long as you can. The basic game involves you rotating and jumping along this rectangular tube at breakneck speeds as your score steadily increases. In order to rapidly accumulate score, you can elect to collect orange boxes that give you a score multiplier. The rub is that once you collect a set amount of orange boxes you advance a level which increases your multiplier but adds more trap combinations to the tube. avoid the clearly marked hazards, collect boxes, and ascend through the levels until you die.

Those of you who play for story will find none here, not that there is anything wrong with that. The experience is visceral and will lead you to hours of Jedi trance-like focus. No garnish, no window dressing, just you, the tube, and a mounting score counter.

For those of you aching for the old arcade-era challenge crunchers of yore. This game will thoroughly scratch that itch and leave you grasping for more.

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